Update 0.2.0


As the deadline for the #devtober jam was extended. I took some time aside to make some minor fixes and polish a little bit how we harvest resources:

Fixes:

- Some vegetation fix on the last cave. 

- Fixing a bug with the interaction system that would allow players to spam the E key and gather more resources from one source. 

- Reduced the range Steve can interact with objects, and increased the distance used to show what objects are interactable in the environment. 

New Features:

- Steve now plays an animation to harvest resources - for now one single animation for all types of resource. 

- Each resource has a "harvested" animation when it is collected from the scenario. 

- Added an option to the settings menu to show/hide the FPS counter

- Added an option to the settings menu to toggle the volumetric moonlight - it can save a few FPS on some older machines. 

Files

Broken Hearts in the Dreamland - windows.zip 267 MB
Nov 03, 2022

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