Update 0.2.0
As the deadline for the #devtober jam was extended. I took some time aside to make some minor fixes and polish a little bit how we harvest resources:
Fixes:
- Some vegetation fix on the last cave.
- Fixing a bug with the interaction system that would allow players to spam the E key and gather more resources from one source.
- Reduced the range Steve can interact with objects, and increased the distance used to show what objects are interactable in the environment.
New Features:
- Steve now plays an animation to harvest resources - for now one single animation for all types of resource.
- Each resource has a "harvested" animation when it is collected from the scenario.
- Added an option to the settings menu to show/hide the FPS counter
- Added an option to the settings menu to toggle the volumetric moonlight - it can save a few FPS on some older machines.
Files
Get Broken Hearts In the Dreamland
Broken Hearts In the Dreamland
Status | Prototype |
Author | startravellers |
Genre | Adventure |
Tags | 3D, Experimental, Exploration, isekai, Narrative, Singleplayer, Story Rich, Third Person |
More posts
- Update 0.3.0 - Localization supportNov 06, 2022
- Post-mortemOct 31, 2022
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